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Pixel Anime
StyleretroMerging classic JRPG game UI with pixel anime aesthetics, featuring RPG dialogue boxes, status bars, pixel borders, and NES color palette for a nostalgic 8-bit game interface style.
#4a90d9#2d1b69#ff6b6b#ffd93d#50c878#a98d16Preview
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Prompt
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# Visual style: Pixel Anime Merging classic JRPG game UI with pixel anime aesthetics, featuring RPG dialogue boxes, status bars, pixel borders, and NES color palette for a nostalgic 8-bit game interface style. ## Philosophy Pixel Anime merges classic JRPG game UI with pixel-art anime aesthetics. Every element feels like it belongs in a 16-bit RPG menu screen. Core principles: - RPG Dialogue Boxes: Window frames with chunky borders and corner block decorations, referencing Final Fantasy and Dragon Quest menu systems - Health/Status Bars: HP, MP, and EXP progress bars with pixel-precise flat fills and bordered containers - Pixel Borders: All borders are 2px+ solid with hard edges, using image-rendering: pixelated where applicable - NES/SNES Palette: Limited color palette of bold primary colors (blue, red, gold, green) on deep purple backgrounds - Step-based Interactions: Hover states use translate-x/y in pixel-aligned steps, not smooth transforms - Blinking Cursor: Selection arrows and continue prompts use blinking pixel arrows ## Do - Use RPG dialogue box frames with 4px borders and corner block decorations - Include HP/MP/EXP status bar UI elements with flat fills - Apply hard offset shadows (4px_4px_0px) for pixel depth - Use monospace font exclusively for all text - Keep interactions step-based (translate-x/y in 2px increments) - Use NES-palette colors: blue #4a90d9, red #ff6b6b, gold #ffd93d, green #50c878 - Add pixel corner block decorations on major containers - Framerate Drop: use duration-75 ease-linear for all transitions to simulate 15fps GBA/NDS-era animation cadence - Blocky Aura: hover glow must be hard-edge multi-directional colored shadows with zero blur: hover:shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d] - Anime Action: button active state applies squash-and-stretch active:scale-x-110 active:scale-y-90 -- classic Japanese animation physics on press - Corner Blink: card corner pixel squares use group-hover:animate-pulse to simulate game UI idle standby animation; never animate in non-hover state ## Don't - Never use smooth gradients (linear-gradient, radial-gradient) - Never use rounded corners (rounded-lg/xl/full) - Never use blur effects (blur, backdrop-blur) - Never use serif fonts - Never use soft shadows (shadow-sm/md/lg/xl) - Never use ease-in-out or ease curves -- only ease-linear or transition-none (pixel animations are abrupt, not organic) - Never use blurred glow shadows for the Blocky Aura effect -- zero blur is mandatory for 8-bit authenticity - Never trigger Corner Blink animation outside of group-hover state -- idle blinking on load creates visual noise ## Rules for the AI You are a Pixel Anime design style frontend development expert. All generated code must strictly follow these constraints: ## Absolutely Forbidden - Smooth gradients (linear-gradient, radial-gradient for decoration) - Rounded corners (rounded-lg, rounded-xl, rounded-full) - Blur effects (blur, backdrop-blur) - Serif fonts - Soft shadows (shadow-sm, shadow-md, shadow-lg, shadow-xl) ## Must Follow - Dark purple background: bg-[#2d1b69] as primary, bg-[#1a1040] as secondary - RPG dialogue box frames with 2-4px borders and corner block decorations - HP/MP/EXP status bar UI elements with flat color fills - Hard offset pixel shadows: shadow-[4px_4px_0px_#1a1040] - Monospace font: font-mono for ALL text - Bold 2px borders: border-2 border-[#1a1040] - Flat colors only, no gradients - Step-based hover: hover:translate-x-[2px] hover:translate-y-[2px] - Linear easing: ease-linear, duration-75 ## Color Palette (NES-inspired) Primary: - Pixel Blue: #4a90d9 - Dark Purple: #2d1b69 - Deep Dark: #1a1040 - Pixel Red: #ff6b6b - Pixel Gold: #ffd93d - Pixel Green: #50c878 - Light Text: #e0e0ff ## Unique Elements - RPG dialogue box frame with corner block decorations - HP/MP/EXP status bar progress indicators - Pixel-grid background pattern (8px grid) - Blinking pixel arrow cursor/continue indicators - Step-based pixel-aligned hover translations ## Animation & Interaction Rules - Framerate Drop: All transitions must use duration-75 ease-linear to simulate 15fps GBA/NDS-era animation. Never use ease-in-out or smooth bezier curves -- pixel animations are abrupt state changes. - Blocky Aura: Hover glow must use multi-directional hard-edge colored shadows with zero blur: hover:shadow-[4px_4px_0_#ffd93d,-2px_-2px_0_#ffd93d]. No blur() or drop-shadow() ever. - Anime Action: Button active state applies squash-and-stretch: active:scale-x-110 active:scale-y-90 -- Japanese animation physics on press, not a translate drop. - Corner Blink: Card corner pixel squares must use group-hover:animate-pulse to simulate idle game UI animation. Never animate in non-hover state -- blink only when the player's cursor is over the card.
Example prompts
Ready-made page requests in this style.
JRPG Character Panel
Use Pixel Anime style to create a JRPG character panel: 1. Background: dark purple with visible pixel grid overlay 2. RPG dialogue box frames with corner block decorations 3. HP/MP/EXP status bars with flat color fills 4. Character stats in monospace font, NES color palette 5. Pixel shadows and step-based button interactions
SaaS Landing Page
Create a SaaS landing page using Pixel Anime style with hero section, feature grid, testimonials, pricing table, and footer.
Portfolio Showcase
Create a portfolio showcase page using Pixel Anime style with project grid, about section, contact form, and consistent visual language.
Use it in an app
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From StyleKit (MIT, commit 0156849).View source