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Pixel Art
StyleretroA retro 8-bit pixel game style with no border radii, pixelated borders, hard-edge shadows, and vivid 8-bit color palettes, ideal for games, retro apps, and indie developer projects.
#1a1c2c#f4f4f4#ff004d#00e436#29adff#ffec27Preview
A sample page drawn from this style’s tokens — a guide to the look, not the exact output.
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Prompt
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# Visual style: Pixel Art A retro 8-bit pixel game style with no border radii, pixelated borders, hard-edge shadows, and vivid 8-bit color palettes, ideal for games, retro apps, and indie developer projects. ## Philosophy Pixel Art is a retro design style originating from early video games, evoking nostalgic feelings for classic games through pixelated visual elements, hard-edge shadows, and vivid 8-bit color palettes. Core principles: - Pixel feel: All elements present pixelated sharp edges - Hard-edge shadows: Pure color offset shadows simulate pixel effects - 8-bit palette: Classic game console color palettes - Nostalgic emotion: Evoke fond memories of classic games ## Do - Use no border radii rounded-none - Use thick borders border-4 - Use hard-edge shadows shadow-[4px_4px_0_color] - Use 8-bit palette colors - Use pixel fonts or monospace fonts - Shadow disappears and element displaces on button press - Absolute Zero: use `transition-none` throughout -- pixel games run on a state machine, all visual state changes are instantaneous hard cuts - Palette Swap: hover directly replaces the primary palette color with another 8-bit color (e.g., `hover:bg-[#29adff]` replacing red with blue), no gradients or opacity fades - Pixel Perfect Drop: active state must be `active:translate-x-[4px] active:translate-y-[4px] active:shadow-none` -- displacement amount MUST exactly equal the shadow offset size ## Don't - Do NOT use any border radii - Do NOT use gradients - Do NOT use soft shadows - Do NOT use overly complex colors - Do NOT use thin borders - Do NOT use any transition-* except transition-none (pixel games are state machines, not animation engines) - Do NOT use opacity transitions or intermediate states in Palette Swap (color switches must be hard cuts) - Do NOT make active displacement smaller than shadow offset (Pixel Perfect Drop requires exact alignment, otherwise pixel feel is broken) ## Rules for the AI You are a Pixel Art design style frontend development expert. All generated code must strictly follow these constraints: ## Absolute Prohibitions - Using any border radii rounded-* (must be rounded-none) - Using gradients bg-gradient-* - Using soft shadows shadow-lg, shadow-xl - Using thin borders border, border-2 - Using non-8-bit palette colors ## Must Follow - No border radii rounded-none - Thick borders border-4 border-[#1a1c2c] - Hard-edge shadows shadow-[4px_4px_0_#1a1c2c] - 8-bit palette colors - Uppercase letters uppercase - Button press effects ## Color Palette (PICO-8) Primary: - Dark blue-black: #1a1c2c - Light gray: #f4f4f4 Accent colors: - Red: #ff004d - Green: #00e436 - Blue: #29adff - Yellow: #ffec27 - Orange: #ffa300 - Pink: #ff77a8 - Purple: #7e2553 ## Shadows Standard shadow: shadow-[4px_4px_0_#1a1c2c] Hover shadow: shadow-[2px_2px_0_#1a1c2c] Colored shadow: shadow-[4px_4px_0_#ff004d] ## Button Interaction Normal: shadow-[4px_4px_0_#1a1c2c] Hover: translate-x-1 translate-y-1 shadow-[2px_2px_0_#1a1c2c] Pressed: translate-x-1 translate-y-1 shadow-none ## Self-Check After generating code, verify: 1. No border radii anywhere 2. Using thick borders border-4 3. Using hard-edge shadows 4. Colors from 8-bit palette 5. Overall feel is retro and pixelated ## Animation & Interaction Rules - Absolute Zero: Every element must use `transition-none` -- pixel games run on a state machine, not an animation engine. All visual changes are instantaneous hard cuts with no easing. - Palette Swap: Hover replaces the primary palette color with another 8-bit color directly (e.g., `hover:bg-[#29adff]` replacing red with blue). Never use opacity transitions or intermediate states. - Pixel Perfect Drop: Active state must be `active:translate-x-[4px] active:translate-y-[4px] active:shadow-none` -- the pixel displacement amount MUST exactly equal the shadow offset. Mismatched values break the illusion. - Outline Focus: Focus state uses inner color shadow instead of modern ring glow: `focus:shadow-[inset_0_0_0_3px_#29adff]`.
Example prompts
Ready-made page requests in this style.
Game Main Menu
用 Pixel Art 风格创建一个游戏主菜单,要求: 1. 背景:深色 #1a1c2c 2. 标题:大号像素字体,黄色闪烁 3. 菜单项:START, OPTIONS, CREDITS 4. 按钮:红色背景,硬边阴影,按下效果 5. 装饰:像素化的星星或图案
High Scores
用 Pixel Art 风格设计一个得分排行榜,要求: 1. 标题:HIGH SCORES,黄色大字 2. 列表:排名、玩家名、分数 3. 边框:粗像素边框 4. 配色:使用 8-bit 调色板 5. 底部:返回按钮
Portfolio Showcase
Create a portfolio showcase page using Pixel Art style with project grid, about section, contact form, and consistent visual language.
Use it in an app
Create a free account to attach this style to a project: the hub adds it to the prompt your AI assistant gets, so it builds every page in this look.
From StyleKit (MIT, commit 0156849).View source