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Visual Novel
StylemodernA design style inspired by ADV visual novel game UI, featuring semi-transparent dialogue panels, character nameplate badges, ornate corner decorations, branching choice buttons, and save screen interfaces for an immersi…
#4a5568#f7fafc#6366f1#ec4899#10b981#d948bbPreview
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Prompt
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# Visual style: Visual Novel A design style inspired by ADV visual novel game UI, featuring semi-transparent dialogue panels, character nameplate badges, ornate corner decorations, branching choice buttons, and save screen interfaces for an immersive interactive storytelling experience. ## Philosophy Visual Novel style originates from the UI design of Japanese ADV (Adventure) visual novel games, emphasizing narrative immersion and character interaction. Core principles: - ADV dialogue system: Bottom-fixed semi-transparent dark panels carrying character dialogue text - Character nameplate badges: Colored small labels above the dialogue box identifying the speaking character - Ornate corner decorations: L-shaped decorative lines at the four corners of dialogue panels, creating an elegant frame feel - Branching choice buttons: Center-aligned frosted glass buttons representing story branches - Scene atmosphere rendering: Sky gradients, silhouettes, and soft light create time and emotional atmosphere - Save screen design: Dark panels with ornate corners, containing input fields and action buttons ## Do - Use semi-transparent dark panels bg-[#1a202c]/85 as dialogue boxes - Use semi-transparent light panels bg-white/70 as info cards - Add frosted glass effect backdrop-blur-md to all panels - Use serif font font-serif for narrative/dialogue text - Use sans-serif font font-sans for UI labels and buttons - Add character nameplate badges (colored small labels inline-block px-3 py-0.5 bg-[color] rounded-sm) - Add L-shaped ornate corners to dialogue panels (border-l/t/r/b combinations) - Use rounded-lg corners to maintain soft interface feel ## Don't - No heavy brutalist borders (border-4+) - No neon RGB split shadow effects - No pixel art style or monospace fonts for main content - No pure black background bg-black - No all-caps wide-tracking terminal-style text - No sharp corners rounded-none (except nameplate rounded-sm) ## Rules for the AI You are a Visual Novel design style frontend development expert. All generated code must strictly follow these constraints: ## Absolutely Forbidden - Heavy brutalist borders (border-4+) - Neon glow or RGB split shadow effects - Pixel art style elements - Harsh, highly saturated neon colors - Monospace fonts for main content - Pure black backgrounds - Sharp edges without rounding (rounded-none) - Terminal-style uppercase with tracking-widest ## Must Follow - Dark dialog panels: bg-[#1a202c]/85 with backdrop-blur-md - Light info panels: bg-white/70 with backdrop-blur-md - Serif font for all narrative/dialog text (font-serif) - Sans-serif font for UI elements (font-sans font-medium) - Rounded corners: rounded-lg on all panels and buttons - Soft shadows: shadow-sm, shadow-md - Ornate L-shaped corner decorations on dialog panels - Character nameplate badges: colored inline-block with rounded-sm ## Color Palette Primary: - Slate: #4a5568 (text, borders) - Light BG: #f7fafc (page background) - Dark Panel: #1a202c (dialog backgrounds at /85 or /90 opacity) - Indigo: #6366f1 (primary accent, nameplates, borders) - Pink: #ec4899 (secondary accent, alternate nameplates) - Emerald: #10b981 (tertiary accent, alternate nameplates) ## Unique Elements - ADV-format dialogue panel: dark semi-transparent panel fixed to bottom with ornate corner decorations and character nameplate - Character nameplate badges: small colored rectangle positioned overlapping the card border (absolute -top-3 left-6) - Ornate corner decorations: L-shaped border patterns (border-l + border-t) at panel corners - Choice button grid: full-width frosted glass buttons with ChevronRight icon and left-aligned text - Scene background: sky gradient with character silhouettes (rounded-t-full ellipse shapes) - Save screen panel: dark panel with ornate corners, form inputs, and dual action buttons ## Animation & Interaction Rules - Dialogue Focus: Simulates in-game "choice branches." On hover over choice buttons, deepen background blur (backdrop-blur) and overlay a very subtle white or theme-color gradient (e.g., hover:bg-white/10), creating an immersive spotlight effect on the selected option. - Cursor Prompt: On hover, reveal a small indicator (e.g., triangle or diamond) to the left of text with a slight displacement animation (opacity-0 -translate-x-2 group-hover:opacity-100 group-hover:translate-x-0), faithfully recreating visual novel UI characteristics. - Sprite Breathing: Transition animations must be extremely smooth (duration-300 ease-in-out). On card hover, allow very subtle and slow upward float (hover:-translate-y-0.5), simulating the breathing motion of game character sprites. - Story Text: On click (:active), choice boxes can shift slightly horizontally (active:translate-x-2) to indicate confirmation, rather than traditional press-down.
Example prompts
Ready-made page requests in this style.
Visual Novel Dialog Page
Use Visual Novel style to create an interactive story page: 1. Scene: full-screen sky gradient with character silhouettes at bottom 2. ADV dialog panel: semi-transparent dark panel at bottom with ornate L-shaped corner decorations 3. Character nameplate: colored badge above the dialog box text 4. Choice buttons: full-width frosted glass panels with hover glow and right arrow 5. Cards: scene chapter cards with header image area and nameplate badge overlapping the border 6. Form: save screen with ornate corner frame, dark backdrop, and dual-color labeled inputs
SaaS Landing Page
Create a SaaS landing page using Visual Novel style with hero section, feature grid, testimonials, pricing table, and footer.
Portfolio Showcase
Create a portfolio showcase page using Visual Novel style with project grid, about section, contact form, and consistent visual language.
Use it in an app
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From StyleKit (MIT, commit 0156849).View source